A human view of computer vision at scale

  • Lee
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Computers analysing and acting on what they see is not science fiction or even a new concept, it has been a reality of humankind’s drive towards hyper-efficiency since around the time I was born.

Building scalable frontends

  • Simon
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Scaling frontends is hard, actually scaling all codebases is hard, frontends just happen to be particularly visible and have a tighter feedback loop and a higher rate of change. As with all codebases, it is in principle possible to scale development through standards and integration processes, but these are a poor substitute for communication. Once development moves beyond the scope of a single team, either progress slows to take into account of different processes or implementations drift away from each other over time. Teams need to find a way to operate independently towards a goal.

Cross platform native mobile development with Rust

  • Ryan
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San Digital have extensive experience of mobile development and the use of Android as an embedded operating system. We treated android as a deployment target target for Rust firmware as well as writing our intricate real time communications component for both iOS and Android. This approach has advantages, you can maintain a single code base for a complicated communications layer, while also taking advantage of the full native capabilities of each platform

The evolution of web service protocols pt 2

  • Ryan
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At San Digital, some of us have been building things for people since the dawn of the web. Our historical perspective helps inform us about technological culture and trends today, almost compensating for the creaking knees.

The evolution of web service protocols pt 1

  • Ryan
  • /

At San Digital, some of us have been building things for people since the dawn of the web. Our historical perspective helps inform us about technological culture and trends today, almost compensating for the creaking knees.